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2005-06-01
What is the attraction of games? This is a question that both game researchers and the industry would like to shed light on, (albeit for different reasons). There are no simple answers to this…
2005-06-01
Every day, millions of people interact with each other in online environments known as Massively-Multiplayer Online Role-Playing Games (MMORPGs). MMORPG players, who on average are 26 years old,…
2005-05-30
The increasing popularity of massively multi-player online role-playing and the rise of the role-playing-related pervasive gaming create a new challenge for the digital gaming industry. The role-…
2005-03-16
When thinking about playing computer games, most people envision young persons addictively enjoying audiovisual games like Quake, Doom or Counter Strike. The commonality in these games is that the…
2005-05-30
Mobile gaming in general is gaining popularity among youth. This year, world wide sales exceeded the one billion dollar limit. Currently, mobile games are either designed by professional game firms…
2005-05-29
Games and simulations have become the learning resource du jour in e-learning circles, suggested as the solution to a wide range of learning objectives. However, the results of previous endeavours in…
2005-05-30
Author: Zagal, Jose
Game designers have called for a design language (Costikyan 1994; Church 1999; Kreimeier 2002; Kreimeier 2003), noting that designers currently lack a unified vocabulary for describing the design of…
2005-05-30
Computer games offer a new medium for creative writing – immersive stories where the "reader" is an active participant in the story. These stories are rich in visual and audio texture.…
2005-04-18
Author: Gil, Rui
With this article we want to identify the main scalability issues for the development of Massive Multi-Player Online Games. There is no generic architecture to achieve scalability for every problem.…
2005-05-30
Games, Montage and the First Person Point of View By Michael Nitsche michael.nitsche@lcc.gatech.edu LCC – Georgia Tech Executive Abstract Montage of moving images is an effect present in games. To…
2005-04-18
This paper will outline a movement beyond the apparent creative stagnation in the videogames industry through a possible transformation that proposes to mobilize the players to the creative process,…
2005-05-31
Walking the Line: The Interface in Limbo Investigating the Interface in Pervasive Games Eva Nieuwdorp, graduate student Utrecht University ** Changing Views: Worlds in Play ** June 16-20, 2005…
2005-06-01
THEME: Internationalism: Worlds at Play Topics: Internationalism, Identity in Gaming and Learning to Play Abstract: How does Canada fit into the global cultural context of video games? This paper…
2005-04-16
This paper, part of a wider study of the connections between romance, fantasy and political rhetoric in the twenty-first century, seeks to historicise some of the defining features of Dungeons and…
2005-05-31
Michael Mateas (1,3) and Andrew Stern (2,3) (co-authors listed alphabetically) 1 Georgia Institute of Technology 2 InteractiveStory.net, Zoesis 3 grandtextauto.org Building experimental games offers…
2005-04-15
Video game was the first truly digital entertainment medium, requiring processing power both in the production and consumption stage. Born out of the transistor, it was also intimately connected with…
2005-04-15
As a discourse, digital game studies is still in the process of formation, charting its terrain, defining its terms, and formalizing its methodologies. Even at this early stage, however, the field…
2005-06-01
My paper focuses on the different kinds of audiences represented in Electronic Arts’ hugely successful game The Sims, isolating the female player from the male player, the queer player from the…
2005-04-16
Introduction Why should we define the term videogame? Because we have reasons to study videogames. What are these reasons? James Newman gives us an answer: "the size of the videogames industry;…
2005-04-16
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capcom’s survival-horror Resident Evil (Capcom, 1996) – and with it one of the gaming world’s first…