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Recently added works

2005-04-16
Introduction Why should we define the term videogame? Because we have reasons to study videogames. What are these reasons? James Newman gives us an answer: "the size of the videogames industry;…
2005-04-16
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capcom’s survival-horror Resident Evil (Capcom, 1996) – and with it one of the gaming world’s first…
2005-05-30
Author: Ermi, Laura
The field of digital games research can roughly be divided into three main areas, those of games research, player research and the applied research of games, which includes research into the design…
2009
Sound fields rotating around stationary blindfolded listeners sometimes elicit auditory circular vection, the illusion that the listener is physically rotating. Experiment 1 investigated whether…
2010-04
Author: Seaborn, Katie, Author: Antle, Alissa
In this paper we discuss how light and temperature information can be designed to affect feedforward in a tangible user interface (TUI). In particular we focus on temperature, which has not been…
2008
Deconditioning and loss of functional status occurs at high rates among elderly persons admitted to hospitals, independent of their medical condition. Design of the physical environment is one of…
1992
This report summarises the activities of the Gitksan and Watershed
Authorities during the 1992 field season. It summaries and presents the
field data, including the tagging programme and…
1996-06
This annual report for 1995 consists of sections on:
Harvest Monitoring:
A data report on the 1995 aboriginal fisheries of the Gitksan and Wet'suwet'en including
2010-05-10
One of the open problems in creating believable characters in computer games and collaborative virtual environments is simulating adaptive human-like motion. Classical artificial intelligence (AI)…
2009
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviate from physical…
2008
Author: Milam, David, Author: Seif El-Nasr, Magy, Author: Wakkary, Ron
The topic of interactive narrative has been under research for many years. While there has been much research exploring the development of new algorithms that enable and enhance interactive…
2008
Believable characters constitute an important component of interactive stories. It is, therefore, not surprising to see much research focusing on developing algorithms that enhance character…
2008
Filmmakers, theater directors, and designers take extreme care in aesthetically composing their scenes. This sense of aesthetics is important to promote presence, immersion, and involvement. Video…
2008
A fundamental objective in biology is to understand the evolutionary and ecological processes that lead to patterns of diversity. Specialized insect-host relationships have long been suspected of…
2006
Author: Seif El-Nasr, Magy, Author: Niedenthal, Simon, Author: Kenz, Igor, Author: Almeida, Priya, Author: Zupko, Joseph
Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-en-…