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Dynamic Lighting for Tension in Games

Date created
2006
Authors/Contributors
Author (aut): Seif El-Nasr, Magy
Author (aut): Niedenthal, Simon
Author (aut): Kenz, Igor
Author (aut): Almeida, Priya
Author (aut): Zupko, Joseph
Abstract
Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-en-scene. However, games are digital artifacts played through graphic interfaces and controllers. As interactive experiences, games are a host of player challenges ranging from more deliberate decision-making and problem solving strategies, to the immediate charge of reflex action. Games, thus, draw upon a unique mix of player resources, contributing to what Lindley refers to as the "game-play gestalt", "a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations" (Lindley, 2003).
Document
Published as
Magy Seif El-Nasr, Simon Niedenthal, Igor Kenz, Priya Almeida, and Joseph Zupko. Dynamic Lighting for Tension in Games. Game Studies Journal, Vol. 7, No. 1, 2006. http://gamestudies.org/0701/articles/elnasr_niedenthal_knez_almeida_zupko.
Publication title
Game Studies Journal
Document title
Dynamic Lighting for Tension in Games
Date
2006
Volume
7
Issue
1
Copyright statement
Copyright is held by the author(s).
Permissions
Preauthorized permission is granted to educational institutions, teachers, and students to reproduce, perform, exhibit, crop, reverse, translate, archive the material for educational, noncommercial purposes.
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
Download file Size
SeifEl-Nasr_DynamicLighting.pdf 561.02 KB

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