The topic of interactive narrative has been under research for many years. While there has been much research exploring the development of new algorithms that enable and enhance interactive narratives, there has been little research focusing on the question of how players understand and internalize their interactive narrative experiences. This paper addresses this problem through conducting a phenomenological study on participants playing Façade; we specifically chose a phenomenological methodology due to its emphasis on the participants‟ lived experience from the participants‟ viewpoint. We chose Façade, because it is the only accessible example of an experience that revolves around social relationships, conflict, and drama as its core mechanics. In this paper, we discuss sixteen themes that resulted from the analysis of the data gathered through the study. In addition, we reflect on these themes discussing their relationship to participants‟ backgrounds, and project implications on the design of future interactive narratives.
This is the author’s version of the work. The definitive version was published in David Milam, Magy Seif El-Nasr, and Ron Wakkary. Looking at the Interactive Narrative Experience through the Eyes of the Participants. International Conference on Interactive Storytelling, 2008, SPRINGER publication. Downloaded from the SFU Library institutional repository.
International Conference on Interactive Storytelling
Looking at the Interactive Narrative Experience through the Eyes of the Participants
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