Recently added works
2006-01-09
1991
Author: DiPaola, Steve
We describe, in case study form, techniques to extend the range of facial types and movement using a parametric facial animation system originally developed to model and control synthetic 3D faces…
2010-05-31
Author: DiPaola, Steve
The design goal for OnLive’s Internet-based Virtual Community system was to develop avatars and virtual communities where the participants sense a tele-presence – that they are really there in the…
2005-04-15
Author: Brand, Jeffrey
This study demonstrates the relationship between the two major approaches in contemporary video game theory, narrative architecture and ludic design, by interrogating their application in 80…
2005-05-27
Author: Pelletier, Caroline
Although interest in the use of games to support education is growing (e.g. Dawes & Dumbleton, 2001; McFarlane et al, 2002; Mitchell & Savill-Smith, 2004), there is relatively little research…
2005-06-01
Author: Iversen, Sara Mosberg
What is the attraction of games? This is a question that both game researchers and the industry would like to shed light on, (albeit for different reasons). There are no simple answers to this…