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Antle, Alissa
1,2,3,4 tell me how to grow more: A position paper on children, design ethics and biowearables
A case study of intended versus actual experience of adaptivity in a tangible storytelling system
A Code of Many Colours: Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words
A design case study of a tangible system supporting young English language learners
A guiding hand: augmenting novice gameplay with haptic feedforward guidance
A review and framework for designing interactive technologies for emotion regulation training
Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation Outcomes
Balancing justice: comparing whole body and controller-based interaction for an abstract domain
Child-based personas: need, ability and experience
Comparing tangible and multi-touch interfaces for a spatial problem solving task
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