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Antle, Alissa
A case study of intended versus actual experience of adaptivity in a tangible storytelling system
A Code of Many Colours: Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words
A guiding hand: augmenting novice gameplay with haptic feedforward guidance
A review and framework for designing interactive technologies for emotion regulation training
Comparing tangible and multi-touch interfaces for a spatial problem solving task
Designing Cultural Values into Interaction
Eliciting user-sourced interaction mappings for body-based interfaces
Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence and Action-Orientation
Exploring ambient sound techniques in the design of responsive environments for children
Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms
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