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Recently added works

2010-10
Author: Taylor, Donald, Author: Morrison, Heather, Contributor: Owen, Brian, Contributor: Vezina, Kumiko, Contributor: Waller, Andrew
Currently, many Canadian scholarly journals rely on subscriptions for financial support; it is assumed that developing alternative models to support academic journals on an open access basis will…
1991
We describe, in case study form, techniques to extend the range of facial types and movement using a parametric facial animation system originally developed to model and control synthetic 3D faces…
2010-05-31
The design goal for OnLive’s Internet-based Virtual Community system was to develop avatars and virtual communities where the participants sense a tele-presence – that they are really there in the…
2005-05-29
Author: Banks, John
Opening the Production Pipeline: Unruly Creators and Enjoyment John A. L. Banks Online Communications Director Auran www.auran.com Project Leader Australasian CRC for Interaction Design Postdoctoral…
2005-05-31
Author: Lee, Yu-Hao
Eastern Asia's online gaming market has undergone spectacular growth over the past seven years, this has been due to the mass broadband internet distribution in South Korea and Taiwan. According…
2005-04-16
THEME: Internationalism: Worlds at Play This paper reports on research into the early history of computer and video games in New Zealand. It focuses in on the anomalies of the availability and supply…
2005-05-31
BACKGROUND As computer games have evolved over time many new features and game aspects have been introduced, such as the player-to-player communication of multiplayer games. Here, interaction between…
2005-05-28
This paper explores the intersection of race, humour and interactivity in GTA3. Interactivity has been extensively researched, race issues in games have been scarcely studied (Leonard 2003), but…
2005-06-04
THEME: Interdisciplinary: Changing Views It is generally understood that game development is a collaborative art – requiring and benefiting from the talents of individuals from disperse disciplines…
2005-06-01
This paper proposes a tool and methodology for measuring the degree of freedom given to a player in any resource-driven game (that is, any game in which managing resources is an integral part of the…
2005-04-15
This study demonstrates the relationship between the two major approaches in contemporary video game theory, narrative architecture and ludic design, by interrogating their application in 80…
2005-05-27
Although interest in the use of games to support education is growing (e.g. Dawes & Dumbleton, 2001; McFarlane et al, 2002; Mitchell & Savill-Smith, 2004), there is relatively little research…
2005-06-01
What is the attraction of games? This is a question that both game researchers and the industry would like to shed light on, (albeit for different reasons). There are no simple answers to this…
2005-06-01
Every day, millions of people interact with each other in online environments known as Massively-Multiplayer Online Role-Playing Games (MMORPGs). MMORPG players, who on average are 26 years old,…
2005-05-31
Michael Mateas (1,3) and Andrew Stern (2,3) (co-authors listed alphabetically) 1 Georgia Institute of Technology 2 InteractiveStory.net, Zoesis 3 grandtextauto.org Building experimental games offers…
2005-04-15
Video game was the first truly digital entertainment medium, requiring processing power both in the production and consumption stage. Born out of the transistor, it was also intimately connected with…
2005-04-15
As a discourse, digital game studies is still in the process of formation, charting its terrain, defining its terms, and formalizing its methodologies. Even at this early stage, however, the field…
2005-06-01
My paper focuses on the different kinds of audiences represented in Electronic Arts’ hugely successful game The Sims, isolating the female player from the male player, the queer player from the…
2005-04-16
Introduction Why should we define the term videogame? Because we have reasons to study videogames. What are these reasons? James Newman gives us an answer: "the size of the videogames industry;…
2005-04-16
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capcom’s survival-horror Resident Evil (Capcom, 1996) – and with it one of the gaming world’s first…