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Recently added works

2006
The game design process is largely driven by practice. While some work has been done in academia targeting the definition of a theoretical foundation for the process of game design, these two…
1991
We describe, in case study form, techniques to extend the range of facial types and movement using a parametric facial animation system originally developed to model and control synthetic 3D faces…
2010-05-31
The design goal for OnLive’s Internet-based Virtual Community system was to develop avatars and virtual communities where the participants sense a tele-presence – that they are really there in the…
2005-06-04
THEME: Interdisciplinary: Changing Views It is generally understood that game development is a collaborative art – requiring and benefiting from the talents of individuals from disperse disciplines…
2005-06-01
This paper proposes a tool and methodology for measuring the degree of freedom given to a player in any resource-driven game (that is, any game in which managing resources is an integral part of the…
2005-04-15
This study demonstrates the relationship between the two major approaches in contemporary video game theory, narrative architecture and ludic design, by interrogating their application in 80…
2005-05-27
Although interest in the use of games to support education is growing (e.g. Dawes & Dumbleton, 2001; McFarlane et al, 2002; Mitchell & Savill-Smith, 2004), there is relatively little research…
2005-06-01
What is the attraction of games? This is a question that both game researchers and the industry would like to shed light on, (albeit for different reasons). There are no simple answers to this…