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Recently added works

2005-06-01
For the thematic area of "Learning to Play: Playing to Learn" Multi-user virtual environments (MUVEs) have long been a popular genre for entertainment games. Only recently educational…
2005-04-16
Author: Dobson, Mike
This work starts by conducting and analyzing semi-structured interviews with network participants; finding categories of events, activities, conditions and consequences acted by role players under…
2005-05-31
1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of game design and cinematic storytelling for the understanding and making of future learning and…
2005-04-15
In huge online games such as EverQuest or Star Wars Galaxies where a great number of players can be connected at the same time, social interaction is complex and conflicts become part of everyday…
2005-04-15
THEME: Internationalism: Worlds at Play Abstract Public Diplomacy and Virtual Worlds An examination of the role of Massively Multiplayer Online Games as an extension of and venue for cultural…
2005-04-16
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? This is the main subject for the present…
2005-05-28
Any game takes place within a space, so that the rules of the game are in force within its boundaries, what Salen and Zimmerman (2004) have called ‘the magic circle’. Videogames must also follow this…
2005-06-02
Abstract: The Japanese role-playing game meta-genre is marked by structures of diegesis that suggest a distinct ontology of nationality, race, and identity. Particularly, the Final Fantasy games have…
2006-01-09
Author: Harris, Roma, Author: Rootman, Irving, Author: Krajnak, Judith