Skip to main content

Recently added works

1996-06
This annual report for 1995 consists of sections on:
Harvest Monitoring:
A data report on the 1995 aboriginal fisheries of the Gitksan and Wet'suwet'en including
2010-05-10
One of the open problems in creating believable characters in computer games and collaborative virtual environments is simulating adaptive human-like motion. Classical artificial intelligence (AI)…
2009
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviate from physical…
2008
Author: Milam, David, Author: Seif El-Nasr, Magy, Author: Wakkary, Ron
The topic of interactive narrative has been under research for many years. While there has been much research exploring the development of new algorithms that enable and enhance interactive…
2008
Believable characters constitute an important component of interactive stories. It is, therefore, not surprising to see much research focusing on developing algorithms that enhance character…
2008
Filmmakers, theater directors, and designers take extreme care in aesthetically composing their scenes. This sense of aesthetics is important to promote presence, immersion, and involvement. Video…
2008
A fundamental objective in biology is to understand the evolutionary and ecological processes that lead to patterns of diversity. Specialized insect-host relationships have long been suspected of…
2006
Author: Seif El-Nasr, Magy, Author: Niedenthal, Simon, Author: Kenz, Igor, Author: Almeida, Priya, Author: Zupko, Joseph
Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-en-…