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Antle, Alissa
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses
Designing Cultural Values into Interaction
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research
Designing for others: engaging with a chatbot persona of a blind peer in a grade 6/7 classroom
Digital and interactive technologies for children's mental health and socio-emotional wellbeing: Exploring potential, gaps, and design opportunities
East meets west: a mobile brain-computer system that helps children living in poverty learn to self-regulate
Eliciting user-sourced interaction mappings for body-based interfaces
Embodied metaphors in tangible interaction design
Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence and Action-Orientation
Exploring ambient sound techniques in the design of responsive environments for children
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