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Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses

Resource type
Date created
2021-10-06
Authors/Contributors
Abstract
This mixed methods study examined the impact of two design strategies on interactional processes in a collaborative tangible-tabletop land-use planning simulation. Twenty pairs of fifth grade children used the simulation to create a world they would want to live in. To investigate the impact of positive interdependence half the pairs were assigned one of two roles, each with an associated set of tangible 'land-use' stamp tools. All pairs were given access to pause and reflect tools. Quantitative results showed that children in the positive interdependence condition gave more one-way explanations to their partners than control pairs. They also had fewer but longer instances of bilaterally resolved conflict. Qualitative findings indicated the importance of pause and reflect tools for provoking explanations and resolving conflict. This study has revealed important considerations for the instantiation of positive interdependence and reflective pauses in collaborative tabletop learning systems, showing both quantitative and qualitative differences in the interactional processes that result from these design strategies.
Document
Identifier
DOI: 10.1093/iwc/iwab026
Publication details
Publication title
Interacting with Computers
Document title
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses
Date
2021
Volume
33
Issue
3
First page
271
Last page
294
Publisher DOI
Copyright statement
Copyright is held by the publisher with many rights continuing to also be held by the author(s).
Scholarly level
Peer reviewed?
Yes
Member of collection

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