Kurio: A museum guide for families

Resource type
Date created
2009
Authors/Contributors
Author: Wakkary, Ron
Author: Muise, Kevin
Author: Budd, Jim
Abstract
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning.
Document
Published as
Wakkary, Ron; Hatala, Marek; Muise, Kevin; Tanenbaum, Karen; Corness, Greg; Mohabbati, Bardia, & Budd, Jim. (2009). Kurio: A museum guide for families. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09), 215-222. doi:10.1145/1517664.1517712
Publication title
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09)
Document title
Kurio: A museum guide for families
Date
2009
First page
215
Last page
222
Publisher DOI
10.1145/1517664.1517712
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
Member of collection
Attachment Size
2009_TEI_Kurio_Wakkary_vy-edited.pdf 966.34 KB