We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning.
Wakkary, Ron; Hatala, Marek; Muise, Kevin; Tanenbaum, Karen; Corness, Greg; Mohabbati, Bardia, & Budd, Jim. (2009). Kurio: A museum guide for families. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09), 215-222. doi:10.1145/1517664.1517712
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09)
Kurio: A museum guide for families
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Funder: Department of Canadian Heritage
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