Resource type
Date created
2009
Authors/Contributors
Author: Wakkary, Ron
Author: Hatala, Marek
Author: Muise, Kevin
Author: Tanenbaum, Karen
Author: Corness, Greg
Author: Mohabbati, Bardia
Author: Budd, Jim
Abstract
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning.
Document
Published as
Wakkary, Ron; Hatala, Marek; Muise, Kevin; Tanenbaum, Karen; Corness, Greg; Mohabbati, Bardia, & Budd, Jim. (2009). Kurio: A museum guide for families. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09), 215-222. doi:10.1145/1517664.1517712
Publication details
Publication title
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09)
Document title
Kurio: A museum guide for families
Date
2009
First page
215
Last page
222
Publisher DOI
10.1145/1517664.1517712
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Funder
Funder: Department of Canadian Heritage
Language
English
Member of collection
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