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Displaying 1 - 11 of 11
Game Design Framework and Guidelines Based on a Theory of Visual Attention
Author:
Milam, David
Date created:
2013-05-28
Visually exploring player strategies with Pathways, a visual analytics tool
Author:
Gagné, André Robert
Date created:
2011-08-23
Modelling girls' activities, making IT relevant: an exploratory approach to promoting technology fluency through non-formal learning design
Author:
Foster, Wendy Christine
Date created:
2010-08-19
The effect of avatar realism and location awareness on social presence in location-based mobile games
Author:
Amini Behbahani, Pooya
Date created:
2011-03-29
The effect of previous gaming experience on game play performance
Author:
Erfani Joorabchi, Mona
Date created:
2010-11-26
Understanding and evaluating cooperative video games
Author:
Aghabeigi, Bardia
Date created:
2011-02-21
The 2003 Relaunch of Vancouver Magazine
Author:
O'Grady, Matthew
Date created:
2004-03-15
The art and science of choosing literary books that sell : acquisitions decision-making at Penguin UK
Author:
Holder, Jennifer
Date created:
2003
Marketing a message : Harry Potter and the role of marketing and publicity in Raincoast Books' ancient-forest-friendly initiative
Author:
Long, Siobhan
Date created:
2003
This is why you turn it into paper : making a book from forgetmagazine.com
Author:
Bruyneel, Kent
Date created:
2004
Marketing a Message: Harry Potter and the Role of Marketing and Publicity in Raincoast Books' Ancient-Forest-Friendly Initiative
Author:
Long, Siobhan
Date created:
2004-03-17