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The effect of avatar realism and location awareness on social presence in location-based mobile games

Resource type
Thesis type
(Thesis) M.Sc.
Date created
2011-03-29
Authors/Contributors
Abstract
Location-Based Games (LBGs) have been gaining both academic and industrial interest in the past few years. Utilizing location information, LBGs enable users to extend their social game-play from cyberspace to the real-world. However, sharing personal information particularly the physical location of users is likely to raise privacy concerns resulting in eroding players’ social experience. To further explore this issue, I investigated the impacts of two attributes of privacy, avatar realism and location-awareness, on the players’ perceived social presence during a designed LBG. The results indicated that the social presence was not significantly affected by the applied privacy configurations. However, players’ negative feelings decreased when photographic images of players were used as their avatars. Further, players desired to share their physical location and sacrifice location privacy in order to track other players. My findings suggest that a well-designed LBG can lessen users’ location privacy concerns.
Document
Identifier
etd6503
Copyright statement
Copyright is held by the author.
Permissions
The author granted permission for the file to be printed, but not for the text to be copied and pasted.
Scholarly level
Supervisor or Senior Supervisor
Thesis advisor: El-Nasr, Magy Seif
Download file Size
etd6503_PAminiBehbahani.pdf 1.94 MB

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