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Displaying 1 - 20 of 33
FitViz-Ad: A non-intrusive reminder to support and encourage rheumatoid arthritis patients with physical activity
Author:
Heng, Bodyka
Date created:
2018-03-02
How’s that sound? Co-designing neurofeedback game audio with children
Author:
McLaren, Elgin-Skye
Date created:
2020-04-20
Understanding how to translate from children’s tangible learning apps to mobile Augmented Reality through technical development research
Author:
Sarker, Shubhra
Date created:
2019-12-17
Robotic User Interface for Telecommunication
Author:
Yim, Ji Dong
Date created:
2017-08-08
Exploring social presence with a companion scout in virtual reality for arthritic seniors
Author:
Li, Ruoyu
Date created:
2020-07-20
IdeaBits: Tangible design tool to aid idea generation for tangible user interface input actions
Author:
Baishya, Uddipana
Date created:
2020-06-02
ʔeləw̓k̓ʷ – Belongings: Embodied cultural values in tangible interaction design
Author:
Matkin, Brendan Benjamin
Date created:
2018-04-10
Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games
Author:
Deng, Ying
Date created:
2014-05-22
Virtual Reality and Health Informatics for Management of Chronic Pain
Author:
Karamnezhad Salmani, Mehdi
Date created:
2014-07-29
Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings
Author:
Choo, Amber Mei Li
Date created:
2015-07-02
Hierarchical representation of tagged data for visualization, aggregation and navigation
Author:
Soltangheis, Mina
Date created:
2015-08-04
Eliciting user-sourced interaction mappings for body-based interfaces
Author:
May, Aaron
Date created:
2015-07-08
A Code of Many Colours: Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words
Author:
Cramer, Emily Sarah
Date created:
2015-08-06
Identity Transformation and Agency in Digital Narratives and Story Based Games
Author:
Tanenbaum, Theresa Jean
Date created:
2015-03-13
Encouraging Physical Activity with Gamification Approaches: Goal-setting, Social Community, and “FitPet” Game-based Mobile Application
Author:
Tong, Xin
Date created:
2015-08-17
Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms
Author:
Warren, Jillian Lane
Date created:
2014-12-02
Shiro - A language to represent alternatives
Author:
Guenther, Jeffrey Robert
Date created:
2016-12-21
Exploring the Design of a Tangible System Supported for Learning to Read and Spell in At-Risk and EFL Children
Author:
Fan, Min
Date created:
Learning to Relax and Attend: Investigating Methods to Analyze Neurofeedback Data from Nepalese Children’s Mind-Full Sessions
Author:
Kirshnamachari Sridharan, Srilekha
Date created:
2017-08-10
Propagation of change and visualization of causality in dependency structures
Author:
Alimadadi Jani, Saba
Date created:
2013-03-27
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