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Recently added works

2006
This brief presentation summarizes my present view on the transformative potential of a fully open access approach in the area of peer review. While a great deal of research has been done on peer…
2006
Author: Jordan, Mark
This paper documents the use of unqualified Dublin Core (uDC) elements in the metadata harvested from the repositories participating in the CARL harvester, and identifies patterns in the use of that…
2006-09-26
Simon Fraser University Library, University of Calgary, Sien Lok Society of Calgary, and Multicultural History Society of Ontario are founding members in a project bringing together community,…
2005
Author: Mah, Calvin, Author: Stranack, Kevin
Faced with the choice between multiple subscription databases, each with a different interface and search functions, and the simplicity of Google, college and university students are increasingly…
2006
For libraries searching for an affordable way to manage their growing online serials collections, CUFTS open source serials management software provides an effective alternative to more traditional…
2008-02-09
Readings to accompany the presentation Library statistics: what's needed and what's new
http://hdl.handle.net/1892/3348 presented to the Vancouver Association of Law Libraries, March…
2008-01-14
2005-05-31
This paper proposes a concept of narrative as the design of an immersive simulation to be experienced by the interactor in a video game. We face this new narrative status as the reconfiguration of a…
2005-06-01
For the thematic area of "Learning to Play: Playing to Learn" Multi-user virtual environments (MUVEs) have long been a popular genre for entertainment games. Only recently educational…
2005-04-16
Author: Dobson, Mike
This work starts by conducting and analyzing semi-structured interviews with network participants; finding categories of events, activities, conditions and consequences acted by role players under…
2005-05-31
1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of game design and cinematic storytelling for the understanding and making of future learning and…
2005-04-15
In huge online games such as EverQuest or Star Wars Galaxies where a great number of players can be connected at the same time, social interaction is complex and conflicts become part of everyday…
2005-04-15
THEME: Internationalism: Worlds at Play Abstract Public Diplomacy and Virtual Worlds An examination of the role of Massively Multiplayer Online Games as an extension of and venue for cultural…
2005-04-16
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? This is the main subject for the present…
2005-05-28
Any game takes place within a space, so that the rules of the game are in force within its boundaries, what Salen and Zimmerman (2004) have called ‘the magic circle’. Videogames must also follow this…