in this paper we look at the Steampunk movement and consider its relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice. We contend that the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI.
Tanenbaum, Joshua; Tanenbaum, Karen, & Wakkary, Ron. (2012). Steampunk as design fiction. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12), 1583-1592. doi:10.1145/2207676.2208279
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12)
Steampunk as design fiction
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