Steampunk as Design Fiction

Resource type
Date created
2012
Authors/Contributors
Abstract
in this paper we look at the Steampunk movement and consider its relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice. We contend that the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI.
Document
Published as
Tanenbaum, Joshua; Tanenbaum, Karen, & Wakkary, Ron. (2012). Steampunk as design fiction. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12), 1583-1592. doi:10.1145/2207676.2208279
Publication title
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12)
Document title
Steampunk as design fiction
Date
2012
First page
1583
Last page
1592
Publisher DOI
10.1145/2207676.2208279
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
Member of collection