Situated play in a tangible interface and adaptive audio museum guide

Resource type
Date created
2007
Authors/Contributors
Author: Wakkary, Ron
Abstract
This paper explores the design issues of 9 situated play within a museum through the study of a 10 museum guide prototype that integrates a tangible interface, audio display, and adaptive modeling. We discuss our use of design ethnography in order to situate our interaction and to investigate the liminal and engagement qualities of a museum visit. The paper provides an overview of our case study and analysis of our user evaluation. We discuss the implications including degrees of balance in the experience design of play in interaction; the challenge in developing a discovery-based information model, and the need for a better understanding of the contextual aspects of tangible user interfaces (TUIs). We conclude that learning effectiveness and functionality can be balanced productively with playful interaction through an adaptive audio and TUI if designers balance the engagement between play and the environment, and the space between imagination and interpretation that links the audio content to the artifacts.
Document
Published as
Wakkary, Ron, & Hatala, Marek. (2007). Situated play in a tangible interface and adaptive audio museum guide. Personal and Ubiquitous Computing, 11(3), 171-191. doi:10.1007/s00779-006-0101-8
Publication title
Personal and Ubiquitous Computing
Document title
Situated play in a tangible interface and adaptive audio museum guide
Date
2007
Volume
11
Issue
3
First page
171
Last page
191
Publisher DOI
10.1007/s00779-006-0101-8
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Funder
Funder: CANARIE
Language
Member of collection
Attachment Size
2007_PUCJ_Situated_Wakkary_vy-edited.pdf 687.06 KB