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Ec(h)o: Situated play in a tangible and audio museum guide

Resource type
Date created
2006
Authors/Contributors
Author (aut): Wakkary, Ron
Author (aut): Hatala, Marek
Abstract
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goal for the interaction experience. The interface for our prototype is a combined tangible user interface and audio display. We discuss how we determined the specific requirements for play through an ethnographic study and analysis based on ecological concepts of Bell and Nardi & O’Day. We found that we could consider play in two main forms in regard to the interface: content and physical play. We also found that play is highly contextual. Designers need to consider the situated nature of play for two reasons: 1) to best serve the overall design purpose; 2) in order to understand the nature and degree of play required. We augmented traditional user experience evaluation methods of questionnaires and interviews with observational analysis based on Djajadiningrat’s descriptions of aesthetic interaction.
Document
Published as
Wakkary, Ron, & Hatala, Marek. (2006). Ec(h)o: Situated play in a tangible and audio museum guide. Proceedings of the 6th Conference on Designing Interactive Systems (DIS '06), 281-290. doi:10.1145/1142405.1142448
Publication title
Proceedings of the 6th Conference on Designing Interactive Systems (DIS '06)
Document title
Ec(h)o: Situated play in a tangible and audio museum guide
Date
2006
First page
281
Last page
290
Publisher DOI
10.1145/1142405.1142448
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Funder
Funder (spn): CANARIE
Language
English
Member of collection
Download file Size
2006_DIS_echo_Wakkary_edited-vy.pdf 2.48 MB

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