Sound intensity gradients in an ambient intelligence audio display

Resource type
Date created
2006
Authors/Contributors
Author: Wakkary, Ron
Abstract
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to represent and anticipate player action. We describe the audio display schema, and discuss results of our current experimentation in guiding player actions through types of audio feedback, for creating sound recognition, perceptions of change and sound intensity.
Document
Published as
Droumeva, Milena, & Wakkary, Ron. (2006). Sound intensity gradients in an ambient intelligence audio display. CHI '06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06), 724-729. doi:10.1145/1125451.1125597
Publication title
CHI '06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06)
Document title
Sound intensity gradients in an ambient intelligence audio display
Date
2006
First page
724
Last page
729
Publisher DOI
10.1145/1125451.1125597
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
Member of collection
Attachment Size
2006_CHI_Sound_Droumeva_edited-vy.pdf 713.66 KB