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Time and Space in Digital Game Storytelling

Resource type
Date created
2010
Authors/Contributors
Author: Wei, Huaxin
Author: Calvert, Tom
Abstract
The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from the field of game studies to build a game-specific framework for analyzing the design of narrative time and narrative space. The paper applies this framework against a case analysis in order to demonstrate its operation and utility. This process grounds the understanding of game narrative space and narrative time in broader traditions of narrative discourse and analysis.
Document
Published as
International Journal of Computer Games Technology
Volume 2010 (2010), Article ID 897217, 23 pages
http://dx.doi.org/10.1155/2010/897217
Publication title
International Journal of Computer Games Technology
Document title
Time and Space in Digital Game Storytelling
Date
2010
Volume
2010
Publisher DOI
10.1155/2010/897217
Copyright statement
Copyright is held by the author(s).
Permissions
You are free to copy, distribute and transmit this work under the following conditions: You must give attribution to the work (but not in any way that suggests that the author endorses you or your use of the work); You may not use this work for commercial purposes.
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
Download file Size
897217.pdf 3.92 MB

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