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Bizzocchi, Jim
A Planning-Based Approach for Generating Narrative Events in Video Games
From Caribou Hide to Pixels: Digital Heritage and Interaction Design in the Virtual Museum.
Identity Transformation and Agency in Digital Narratives and Story Based Games
Socio-ec(h)o: Ambient intelligence and gameplay
The Poetics of Stereoscopic 3D Cinema: Narrative, Attraction, and the Design of Cinematic Space
The role of narrative units in the design of coherent plot structures for single-player action video games
The style of video games graphics: analyzing the functions of visual styles in storytelling and gameplay in video games
Time and Space in Digital Game Storytelling