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Displaying 1 - 20 of 23
How’s that sound? Co-designing neurofeedback game audio with children
Author:
McLaren, Elgin-Skye
Date created:
2020-04-20
Understanding how to translate from children’s tangible learning apps to mobile Augmented Reality through technical development research
Author:
Sarker, Shubhra
Date created:
2019-12-17
IdeaBits: Tangible design tool to aid idea generation for tangible user interface input actions
Author:
Baishya, Uddipana
Date created:
2020-06-02
What's the harm? Examining the stereotyping of Indigenous Peoples in health systems
Author:
Harding, Laurie
Date created:
2018-12-03
A Study of a Teaching and Learning Centre in a Post-Secondary Educational Institution
Author:
Yu, Raymond
Date created:
2018-08-13
Bringing the magic of life: The power of co-constructing digital storytelling with people with dementia
Author:
Owens, Hollis
Date created:
2018-08-09
ʔeləw̓k̓ʷ – Belongings: Embodied cultural values in tangible interaction design
Author:
Matkin, Brendan Benjamin
Date created:
2018-04-10
Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games
Author:
Deng, Ying
Date created:
2014-05-22
Older adult gamers: patterns of use and opinions on the benefits of digital gameplay
Author:
Hausknecht, Simone Nicole
Date created:
2013-12-11
Eliciting user-sourced interaction mappings for body-based interfaces
Author:
May, Aaron
Date created:
2015-07-08
A Code of Many Colours: Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words
Author:
Cramer, Emily Sarah
Date created:
2015-08-06
Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms
Author:
Warren, Jillian Lane
Date created:
2014-12-02
Patterns of association in older adult gamers: Demographics, gameplay patterns, and perceived benefits
Author:
Gayowsky, Taylor
Date created:
2016-07-26
Brave creatives: research partnerships between universities and companies in the creative sector
Author:
Whitworth, Dawn
Date created:
2016-03-14
Older Adult Gamers: Digital Game Genres and the Perceived Benefits of Gameplay
Author:
Ma, Mengxin
Date created:
2017-04-13
Learning to Relax and Attend: Investigating Methods to Analyze Neurofeedback Data from Nepalese Children’s Mind-Full Sessions
Author:
Kirshnamachari Sridharan, Srilekha
Date created:
2017-08-10
The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces
Author:
Macaranas, Anna
Date created:
2013-01-18
From the digital to authentic classroom: A study of using an online simulation for teacher education
Author:
Badiee, Farnaz
Date created:
2012-01-16
Comparing tangible and multi-touch interfaces for a spatial problem solving task
Author:
Wang, Sijie
Date created:
2010-12-07
A guiding hand: augmenting novice gameplay with haptic feedforward guidance
Author:
Seaborn, Katelyn Adrienne
Date created:
2011-08-16
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