Skip to main content
Sign in
Summit Research Repository
SIGN IN
SFU Mail
goSFU
Canvas
Library Catalogue
Search
Search
This site
SFU.ca
Submit your Research
Menu
Main navigation
Home
Collections
About
Contact
Search Summit
Riecke, Bernhard E.
Providing embodied self-motion cues improve flying and ground-based locomotion experience and performance
Self-motion illusions ("vection") in Virtual Environments: Do active control and user-generated motion cueing enhance visually induced vection?
Sonic Cradle: evoking mindfulness through 'immersive' interaction design
Space—A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect
Spatialized Sound Influences Biomechanical Self-Motion Illusion ("Vection")
Tackling VR sickness: A novel benchmark system for assessing contributing factors and mitigation strategies
The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting
The influence of visual structure and physical motion cues on spatial orientation in a virtual reality point-to-origin task
Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness?
Virtual reality as a medium for designing and understanding transformative experiences: the case of the overview effect
Pagination
« First
First page
‹‹
Previous page
1
2
3
4
››
Next page
Last »
Last page