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Riecke, Bernhard E.
Exploring the transformative potential of immersive technology through embodied interaction
How Automatic Speed Control Based on Distance Affects User Behaviours in Telepresence Robot Navigation Within Dense Conference-like Environments
Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations
Improving spatial orientation in virtual reality with leaning-based interfaces
Influence of Ethnicity, Gender and Answering Mode on a Virtual Point-to-Origin Task
Is Seeing a Virtual Environment Like Seeing the Real Thing?
Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation
Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality
Providing embodied self-motion cues improve flying and ground-based locomotion experience and performance
Self-motion illusions ("vection") in Virtual Environments: Do active control and user-generated motion cueing enhance visually induced vection?
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