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Kaufman, David
Design, development, and evaluation of an online escape game for older adults
Emerging Technologies Acceptance in Online Tutorials: Tutors’ and Students’ Behavior
From the digital to authentic classroom: A study of using an online simulation for teacher education
Investigating the utility of the user type hexad for educational gamification design
Older Adult Gamers: Digital Game Genres and the Perceived Benefits of Gameplay
Older adult gamers: patterns of use and opinions on the benefits of digital gameplay
Open Course Design and Development: A Case Study in the Open Educational Resource University
Patterns of association in older adult gamers: Demographics, gameplay patterns, and perceived benefits
Quality assurance in distance teaching universities: A comparative study in Thailand, Malaysia, and Indonesia
Social Benefits of Digital Gaming for Older Adults: The Example of Wii Bowling
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