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Investigating the utility of the user type hexad for educational gamification design

Thesis type
(Thesis) Ph.D.
Date created
2021-07-28
Authors/Contributors
Author (aut): Schafer, Dov
Abstract
Applying game mechanics outside of digital game contexts to improve learning outcomes is known as educational gamification. Games can be highly motivating and engaging to players but not all games are equally motivating to all players. Gamification works best when the type of game mechanic matches the intrinsic motivational needs of a student. This thesis investigates the concept of customizing gamification to match individual user preference categories. Throughout this thesis, I document how one novice game designer and researcher attempts to simultaneously use and investigate a bleeding-edge motivational gamification design tool, the User Type Hexad framework (Marczewski, 2015; 2018; Tondello, Mora, Marczewski, & Nacke, 2018) to create an educational application intended to teach life skills through motivationally customized gameplay in the real world. This thesis also details the creation and validation of a new instrument, LifeLeaps (Life Skill Learning Preference Survey), which I hope can assist future researchers, game designers, and educators, to assess life skill learning preferences. The goal of this work was to investigate if clusters of motivational preferences (User Types) are correlated to life skill learning preferences and to create gamified instruction which pairs learning preferences with gameplay preferences.
Document
Identifier
etd21506
Copyright statement
Copyright is held by the author(s).
Permissions
This thesis may be printed or downloaded for non-commercial research and scholarly purposes.
Supervisor or Senior Supervisor
Thesis advisor (ths): Kaufman, David
Language
English
Member of collection
Download file Size
input_data\22482\etd21506.pdf 7.22 MB

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