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Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3D Scenes

Resource type
Date created
2009
Authors/Contributors
Abstract
Recent enhancements in real-time graphics have facilitated the design of high fidelity game environments with complex 3D worlds inhabited by animated characters. Under such settings, it is hard, especially for the untrained eyes, to attend to an object of interest. Neuroscience research as well as film and theatre practice identified several visual properties, such as contrast, orientation, and color that play a major role in channeling attention. In this paper, we discuss an adaptive lighting design system called ALVA (Adaptive Lighting for Visual Attention) that dynamically adjusts the lighting color and brightness to enhance visual attention within game environments using features identified by neuroscience, psychophysics, and visual design literature. We also discuss some preliminary results showing the utility of ALVA in directing player’s attention to important elements in a fast paced 3D game, and thus enhancing the game experience especially for non-gamers who are not visually trained to spot objects or characters in such complex 3D worlds.
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Copyright is held by the author(s).
Peer reviewed?
No
Language
English
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alva.pdf 160.99 KB

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