Resource type
Date created
2009
Authors/Contributors
Author: DiPaola, Steve
Author: Gabora, Liane
Abstract
A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically.
Document
Published as
DiPaola, S. & Gabora, L. (2009). Incorporating characteristics of human creativity into an evolutionary art algorithm. Genetic Programming and Evolvable Machines, 10 (2), 97-110. DOI 10.1007/s10710-008-9074-X
Publication details
Publication title
Genetic Programming and Evolvable Machines
Document title
Incorporating characteristics of human creativity into an evolutionary art algorithm
Date
2009
Volume
10
Issue
2
First page
97
Last page
110
Publisher DOI
10.1007/s10710-008-9074-X
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
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