Resource type
Thesis type
(Thesis) M.Sc.
Date created
2022-12-01
Authors/Contributors
Author: Mills, Chelsea
Abstract
Playing remote tabletop games is a fun way to connect with distant friends. Yet most systems for remote tabletop gaming lack support for tangible and social interaction, two important aspects of gameplay for most players. I am interested in how to better design systems for remote tangible gameplay that support social connection. I investigate this topic through the design and evaluation of a prototype system for playing the board game Wavelength across two locations. First, I describe my design process and the design requirements that informed my prototype: "Remote Wavelength". Then, I discuss the results of a qualitative user study in which ten friend groups played Remote Wavelength. My findings indicate that a synchronized, tangible gameboard benefits player engagement, communication, and awareness. My results also illustrate the value of integration across communication and gameplay systems. I conclude by offering considerations for the design of both digital and tangible remote gameplay systems.
Document
Extent
103 pages.
Identifier
etd22234
Copyright statement
Copyright is held by the author(s).
Supervisor or Senior Supervisor
Thesis advisor: Neustaedter, Carman
Language
English
Member of collection
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