Resource type
Date created
2006
Authors/Contributors
Author: Seif El-Nasr, Magy
Author: Gross, Joshua
Abstract
The game design process is largely driven by practice. While some work has been done in academia targeting the definition of a theoretical foundation for the process of game design, these two communities rarely came together to discuss their perspective theories or processes. As a result, both communities work in isolation. The game industry is often involved in game-specific game design methodologies and academics are concerned with theoretical foundations. The goal of this workshop is to start a dialogue between the two communities and generate general themes and underlying theories. These theories will serve to aid game designers in constructing games, and help tool designers build tools that allow designers to focus on critical issues.
Document
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
Download file | Size |
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SeifEl-Nasr_Fun-and-Games.pdf | 39.81 KB |