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Fun & Games: On the Process of Game Design.

Resource type
Date created
2006
Authors/Contributors
Abstract
The game design process is largely driven by practice. While some work has been done in academia targeting the definition of a theoretical foundation for the process of game design, these two communities rarely came together to discuss their perspective theories or processes. As a result, both communities work in isolation. The game industry is often involved in game-specific game design methodologies and academics are concerned with theoretical foundations. The goal of this workshop is to start a dialogue between the two communities and generate general themes and underlying theories. These theories will serve to aid game designers in constructing games, and help tool designers build tools that allow designers to focus on critical issues.
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Copyright statement
Copyright is held by the author(s).
Permissions
You are free to copy, distribute and transmit this work under the following conditions: You must give attribution to the work (but not in any way that suggests that the author endorses you or your use of the work); You may not use this work for commercial purposes; You may not alter, transform, or build upon this work.
Scholarly level
Peer reviewed?
Yes
Language
English
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Download file Size
SeifEl-Nasr_Fun-and-Games.pdf 39.81 KB

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