Game design: motivating physical movement in aging adults using VR

Resource type
Thesis type
(Thesis) M.A.
Date created
2018-03-28
Authors/Contributors
Abstract
I present the design intentions and process of Lumapath, a virtual reality (VR) game designed to encourage movement in aging adults, with and without arthritis, in a safe and controlled way. I demonstrate how user testing was a crucial part of the design decisions and present the results of a pilot study that was conducted using the game and 28 participants. Overall, my results show that VR has a lot of potential as a tool for motivating aging adults to be physically active. While the specific needs of any group should be taken into consideration, the limitations of aging emerged as extremely important factors because of how these factors can fundamentally affect or frame the way these users experience their virtual surroundings. Future considerations that emerged from the design and testing of this VR project are also discussed. These range from issues of how the user testing can be improved to more wide-ranging considerations of what should be taken into account when designing for this demographic.
Document
Identifier
etd10602
Copyright statement
Copyright is held by the author.
Permissions
This thesis may be printed or downloaded for non-commercial research and scholarly purposes.
Scholarly level
Supervisor or Senior Supervisor
Thesis advisor: Gromala, Diane
Attachment Size
etd10602_FMachuca.pdf 27.14 MB