This project is an attempt to find a solution for the replayability problem in video games from a narrative perspective. The project's goal is to improve replayability in narrative-focused video games by providing variations in the narrative experience. The outcome of this project is a game prototype that takes the form of a detective adventure game, in which the player needs to find the murderer. This game prototype uses a combination of scripted narrative and generative narrative with computational approaches. The generative narrative part uses a probability-based random event scheduler combined with STRIPS planning to generate narrative components in order to provide variety in narrative. The outcome of this project is a first step to revealing the possibilities of building narrative-focused games with some generative narrative aspects to enhance variety in narrative and thus enhance replayability.
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Thesis advisor: Bizzocchi, Jim
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