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A Planning-Based Approach for Generating Narrative Events in Video Games

Resource type
Thesis type
(Thesis) M.Sc.
Date created
2017-10-11
Authors/Contributors
Author: Fang, Le
Abstract
This project is an attempt to find a solution for the replayability problem in video games from a narrative perspective. The project's goal is to improve replayability in narrative-focused video games by providing variations in the narrative experience. The outcome of this project is a game prototype that takes the form of a detective adventure game, in which the player needs to find the murderer. This game prototype uses a combination of scripted narrative and generative narrative with computational approaches. The generative narrative part uses a probability-based random event scheduler combined with STRIPS planning to generate narrative components in order to provide variety in narrative. The outcome of this project is a first step to revealing the possibilities of building narrative-focused games with some generative narrative aspects to enhance variety in narrative and thus enhance replayability.
Document
Identifier
etd10440
Copyright statement
Copyright is held by the author.
Permissions
This thesis may be printed or downloaded for non-commercial research and scholarly purposes.
Scholarly level
Supervisor or Senior Supervisor
Thesis advisor: Bizzocchi, Jim
Download file Size
etd10440_LFang.pdf 1.4 MB

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