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A Short Guide To Material Speculation: Actual Artifacts For Critical Inquiry

Resource type
Date created
2016-03
Authors/Contributors
Author: Wakkary, Ron
Author: William Odom
Author: Garnet Hertz
Author: Lin, Henry
Abstract
Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept – material speculation – that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We briefly present three examples of interaction design artifacts that can be viewed as material speculations.
Document
Published as
Wakkary, R., Odom, W., Hauser, S., Hertz, G., & Lin, H. (2016). A short guide to material speculation: actual artifacts for critical inquiry. Interactions, 23(2), 44–48. Retrieved from http://dx.doi.org/10.1145/2889278
Document title
A short guide to material speculation: actual artifacts for critical inquiry
Date
2016
Volume
23
Issue
2
First page
44
Last page
48
Publisher DOI
10.1145/2889278
Copyright statement
Copyright is held by the author(s).
Permissions
You are free to copy, distribute and transmit this work under the following conditions: You must give attribution to the work (but not in any way that suggests that the author endorses you or your use of the work); You may not use this work for commercial purposes.
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
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