Resource type
Date created
2016-03
Authors/Contributors
Author: Wakkary, Ron
Author: William Odom
Author: Sabrina Hauser
Author: Garnet Hertz
Author: Lin, Henry
Abstract
Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept – material speculation – that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We briefly present three examples of interaction design artifacts that can be viewed as material speculations.
Document
Published as
Wakkary, R., Odom, W., Hauser, S., Hertz, G., & Lin, H. (2016). A short guide to material speculation: actual artifacts for critical inquiry. Interactions, 23(2), 44–48. Retrieved from http://dx.doi.org/10.1145/2889278
Publication details
Document title
A short guide to material speculation: actual artifacts for critical inquiry
Date
2016
Volume
23
Issue
2
First page
44
Last page
48
Publisher DOI
10.1145/2889278
Published article URL
Rights (standard)
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
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