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Design fictions

Resource type
Date created
2012
Authors/Contributors
Abstract
This studio provides participants with an opportunity to engage in a hands-on exploration of the use of "design fictions" as a strategy for producing physical artifacts. The idea of design fictions blurs the boundaries between traditional design practices and narrative explorations of potential futures. If the goal of design is to devise courses of action aimed at changing existing situations into preferred ones, then the goal of design fiction is to use speculations, metaphors, and explorations of desired futurities to explicate and inform material design practices. Participants will have a chance to discuss these ideas, as well as to design and build their own "diegetic prototypes" out of materials sourced from local antique shops, thrift stores, and other nearby sources of inspiration. Through this hands-on exploration of the constraints and affordances of fictional scenarios and scavenged materials, we hope to collectively explore a compelling new design space for tangibles.
Document
Published as
Tanenbaum, Joshua; Tanenbaum, Karen, & Wakkary, Ron. (2012). Design fictions. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12), 347-350. doi:10.1145/2148131.2148214
Publication title
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12)
Document title
Design fictions
Date
2012
First page
347
Last page
350
Publisher DOI
10.1145/2148131.2148214
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
Download file Size
2012_TEI_Design_Tanenbaum_vy-edited.pdf 26.67 KB

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