Understanding aural fluency in auditory display design for ambient intelligent environments

Resource type
Date created
2008
Authors/Contributors
Author: Wakkary, Ron
Abstract
This paper presents the design and some evaluation results from the auditory display model of an ambient intelligent game named socio-ec(h)o. socio-ec(h)o is played physically by a team of four, and displays information via a responsive environment of light and sound. Based on a study of 56 participants involving both qualitative and preliminary quantitative analysis, we present our findings to date as they relate to the auditory display model, future directions and implications. Based on our design and evaluation experience we begin building a theoretical understanding for the unique requirements of informative sonic displays in ambient intelligent and ubiquitous computing systems. We develop and discuss the emerging research concept of aural fluency in ambient intelligent settings.
Document
Published as
Droumeva, Milena, & Wakkary, Ron. (2008). Understanding aural fluency in auditory display design for ambient intelligent environments. ICAD 2008 - 14th International Conference on Auditory Displays, http://www.icad.org/Proceedings/2008/DroumevaWakkary2008.pdf
Publication title
ICAD 2008 - 14th International Conference on Auditory Displays
Document title
Understanding aural fluency in auditory display design for ambient intelligent environments
Date
2008
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Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
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2008_ICAD_Understanding_Droumeva.pdf 729.35 KB