Resource type
Date created
2006
Authors/Contributors
Author (aut): Droumeva, Milena
Author (aut): Wakkary, Ron
Abstract
This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a closer look at the role of sound as feedback for gameplay. The paper then proposes and details a new approach for sound feedback in games, which provides ambient, intensity-based sonic display that not only responds to, but also guides the player towards the solution of the game. A pilot study and leading outcomes from it are presented, in the hopes of laying a foundation for future investigations into this type of sonic feedback.
Document
Published as
Droumeva, Milena, & Wakkary, Ron. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading..., 1(1) http://journals.sfu.ca/loading/index.php/loading/article/view/23/9
Publication details
Publication title
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Document title
AmbientSonic map: Towards a new conceptualization of sound design for games
Date
2007
Volume
1
Issue
1
Published article URL
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
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2006_edited-vy.pdf | 645.39 KB |