This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a closer look at the role of sound as feedback for gameplay. The paper then proposes and details a new approach for sound feedback in games, which provides ambient, intensity-based sonic display that not only responds to, but also guides the player towards the solution of the game. A pilot study and leading outcomes from it are presented, in the hopes of laying a foundation for future investigations into this type of sonic feedback.
Droumeva, Milena, & Wakkary, Ron. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading..., 1(1) http://journals.sfu.ca/loading/index.php/loading/article/view/23/9
AmbientSonic map: Towards a new conceptualization of sound design for games
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