Resource type
Date created
2011
Authors/Contributors
Abstract
We propose a technique to enhance emotionalexpressiveness in games and animations. Artists have usedcolors and painting techniques to convey emotions in theirpaintings for many years. Moreover, researchers have foundthat colors and line properties affect users' emotions. Wepropose using painterly rendering for character sequencesin games and animations with a knowledge-based approach. This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools foranimation and painterly rendering and a method to integrate them into a knowledge-based painterly rendering system. Furthermore, we present the results of a preliminarystudy on using this technique for facial expressions in stillimages. The results of the study show the effect of different color palettes on the intensity perceived for an emotionby users. The proposed technique can provide the animatorwith a depiction tool to enhance the emotional content of acharacter sequence in games and animations.
Document
Published as
International Journal of Computer Games Technology
Volume 2011 (2011), Article ID 164949, 7 pages
http://dx.doi.org/10.1155/2011/164949
Volume 2011 (2011), Article ID 164949, 7 pages
http://dx.doi.org/10.1155/2011/164949
Publication details
Publication title
International Journal of Computer Games Technology
Document title
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
Date
2011
Volume
2011
Publisher DOI
10.1155/2011/164949
Copyright statement
Copyright is held by the author(s).
Scholarly level
Peer reviewed?
Yes
Language
English
Member of collection
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164949.pdf | 5.53 MB |