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Displaying 1 - 3 of 3
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author: McIntosh, Lorne
Date created: 2011-09-12
Investigating the role of social eye gaze in designing believable virtual characters
Author: Nixon, Michael
Date created: 2017-12-19
Enhancing believability: evaluating the application of Delsarte's aesthetic system to the design of virtual humans
Author: Nixon, Michael
Date created: 2009

Date created

Resource type

  • Thesis (3)

Collection

  • Interactive Arts and Technology Theses (3)

Scholarly level

  • Graduate student (Masters) (2)
  • Graduate student (PhD) (1)

Author

  • Nixon, Michael (2)
  • McIntosh, Lorne (1)

Thesis Advisor

  • DiPaola, Steve (2)

Peer reviewed?

No options apply.

Keywords

  • (-) Procedural animation (3)
  • Believable characters (2)
  • Virtual Humans (1)
  • Video games (1)
  • Spacetime control (1)
  • Social Interaction (1)
  • Physically-based (1)
  • Parameter spaces (1)
  • Nonverbal Behaviour (1)
  • Optimal control (1)
  • Nonlinear optimization (1)
  • Motion graphs (1)
  • Gaze tracking (1)
  • Delsarte (1)
  • Character animation (1)
  • Believability (1)
  • videogames (1)

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