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Displaying 1 - 5 of 5
Online games as a medium of cultural communication: An ethnographic study of socio-technical transformation
Understanding Korean experiences of online game hype, identity, and the menace of the "Wang-tta".
Contact: Florence Chee, School of Communication, Simon Fraser University, firstname.lastname@example.org
Re-examining Herbert Schiller’s cultural imperialism thesis with cases of chinese and korean cultural industries and China’s quest for soft power: A comparative study of chinese film and online gaming industries’ going-out efforts
The Games We Play Online and Offline: Making Wang-tta in Korea
Health systems and aging in selected Pacific Rim countries : cultural diversity and change
Wister, Andrew V.
Gutman, Gloria M.