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Displaying 1 - 20 of 20
FitViz-Ad: A non-intrusive reminder to support and encourage rheumatoid arthritis patients with physical activity
Author:
Heng, Bodyka
Date created:
2018-03-02
Game design: motivating physical movement in aging adults using VR
Author:
Machuca, Frederico de
Date created:
2018-03-28
What's the harm? Examining the stereotyping of Indigenous Peoples in health systems
Author:
Harding, Laurie
Date created:
2018-12-03
A Study of a Teaching and Learning Centre in a Post-Secondary Educational Institution
Author:
Yu, Raymond
Date created:
2018-08-13
Bringing the magic of life: The power of co-constructing digital storytelling with people with dementia
Author:
Owens, Hollis
Date created:
2018-08-09
Older adult gamers: patterns of use and opinions on the benefits of digital gameplay
Author:
Hausknecht, Simone Nicole
Date created:
2013-12-11
Virtual Reality and Health Informatics for Management of Chronic Pain
Author:
Karamnezhad Salmani, Mehdi
Date created:
2014-07-29
Migratory Embodied Experiences: The Convergence of Sensory Ethnography and Experimental Documentary
Author:
Iscen, Ozgun Eylul
Date created:
2014-07-07
Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings
Author:
Choo, Amber Mei Li
Date created:
2015-07-02
Encouraging Physical Activity with Gamification Approaches: Goal-setting, Social Community, and “FitPet” Game-based Mobile Application
Author:
Tong, Xin
Date created:
2015-08-17
Patterns of association in older adult gamers: Demographics, gameplay patterns, and perceived benefits
Author:
Gayowsky, Taylor
Date created:
2016-07-26
Effectiveness of mobile virtual reality as a means for pain distraction
Author:
Amin, Ashfaq Mahmood
Date created:
2016-12-06
Brave creatives: research partnerships between universities and companies in the creative sector
Author:
Whitworth, Dawn
Date created:
2016-03-14
Older Adult Gamers: Digital Game Genres and the Perceived Benefits of Gameplay
Author:
Ma, Mengxin
Date created:
2017-04-13
Sonic Cradle: evoking mindfulness through 'immersive' interaction design
Author:
Vidyarthi, Jay
Date created:
2012-11-30
Sacred media : immersive architecture and the aesthetics of technosacred space
Author:
Ghahary, Amir
Date created:
2012-04-30
From the digital to authentic classroom: A study of using an online simulation for teacher education
Author:
Badiee, Farnaz
Date created:
2012-01-16
Bird’s eye Vancouver: mapping time, culture and biosphere
Author:
Nakashima, Lynda
Date created:
2011-08-19
Student understandings of learning at the end of an undergraduate program using networked learning: A case study
Author:
Morrison, John Matheson
Date created:
2010-08-13
Design and evaluation of an online digital storytelling course for seniors
Author:
Silva, Diogo
Date created:
2019-03-15