Skip to main content
Sign in
Summit Research Repository
SIGN IN
SFU Mail
goSFU
Canvas
Library Catalogue
Search
Search
This site
SFU.ca
Submit your Research
Menu
Main navigation
Home
Collections
About
Contact
Search Summit
Search
Search
Sort by
Relevance
Title
Order
Asc
Desc
Search
Displaying 1 - 16 of 16
Exploring deep learning methods for analyzing land use change
Author (aut):
Cao, Cong (Cora)
Date created:
2019-07-03
Perceptron Redux
Author (aut):
Soutar-Rau, Ethan
Date created:
2019-08-29
Social Spatial Behavior for 3D Virtual Characters
Author (aut):
Karimaghalou, Nahid
Date created:
2013-12-02
Integrating Soft Computing, Complex Systems methods, and GIS for modeling urban land-use change
Author (aut):
Hatch, Kristofer Hanneson
Date created:
2014-04-24
Temporal Coherency in Painterly Rendered Computer Animation Using a Cognitive-Based Approach
Author (aut):
Akhgari, Mozhgan
Date created:
2013-12-02
Expanding and comparing GIS-based multi-criteria decision making methods: a soft computing logic for agricultural land suitability evaluation
Author (aut):
Montgomery, Bryn Ryan
Date created:
2015-06-01
Geographic Automata Systems Approaches for Simulating Forest Insect Infestation: A Case Study of the Emerald Ash Borer
Author (aut):
Anderson, Taylor Marie
Date created:
2015-05-26
Four-dimensional geospatial approaches for modeling vertical urban growth
Author (aut):
Koziatek, Olympia
Date created:
2016-08-17
Modeling land-use change with Logic Scoring of Preference Method, GIS and Cellular Automata
Author (aut):
Minardi, Richard Drake
Date created:
2012-08-21
A whole body, kinaesthetic digital drawing tool for art therapy
Author (aut):
Wang, John (Chang-Hao)
Date created:
2012-04-04
Gamers' personality and their gaming preferences
Author (aut):
Zammitto, Veronica Lorena
Date created:
2010-07-29
Modelling spatial dynamics of landslides: Integration of GIS-based cellullar automata and multicriteria evaluation methods
Author (aut):
Lai, Terence
Date created:
2011-08-25
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author (aut):
McIntosh, Lorne
Date created:
2011-09-12
Emotion depiction: expressive character sequences using painterly rendering
Author (aut):
Seifi, Hasti
Date created:
2010-12-03
The evolution of fun: a generic model of video game challenge for automatic level design
Author (aut):
Sorenson, Nathan Daniel
Date created:
2010-12-08
Extending spatial multicriteria evaluation methods for three-dimensional suitability analysis of the urban environment
Author (aut):
Munn, Kendra
Date created:
2021-08-10