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Displaying 1 - 20 of 32
Scour pool incision in bedrock canyons
Author:
Cao, ZhiHao
Date created:
2018-04-30
Investigating the role of social eye gaze in designing believable virtual characters
Author:
Nixon, Michael
Date created:
2017-12-19
Bedrock structural influences on river morphology
Author:
Curran, Michael
Date created:
2020-04-16
Modeling empathy in embodied conversational agents
Author:
Yalçın, Özge
Date created:
2019-08-28
Perceptron Redux
Author:
Soutar-Rau, Ethan
Date created:
2019-08-29
Social Spatial Behavior for 3D Virtual Characters
Author:
Karimaghalou, Nahid
Date created:
2013-12-02
Low angle dune response to variable flow, dune translation, and crestline dynamics in Fraser Estuary, British Columbia, Canada
Author:
Hendershot, Megan
Date created:
2014-04-28
Temporal Coherency in Painterly Rendered Computer Animation Using a Cognitive-Based Approach
Author:
Akhgari, Mozhgan
Date created:
2013-12-02
Representative point-integrated suspended sediment sampling in rivers
Author:
Gitto, Alessandro Biagio
Date created:
2015-09-29
A Computational Framework for Expressive, Personality-based, Non-verbal Behaviour for Affective 3D Character Agents
Author:
Saberi, Maryam
Date created:
2016-12-13
Models and Methods for Reflecting and Improving Analytical Tools and Practice Using Flow, FlowSpaces, m3 [em-cubed], CDG+ and TextWorlds+ for mindful multi-level analysis of text
Author:
Smith, Aaron Richard Nicholas
Date created:
2016-04-11
Experiments on the morphological controls of velocity inversions in bedrock canyons
Author:
Hunt, Brendan
Date created:
2017-04-03
Evaluation of aDcps for suspended sediment transport monitoring, Fraser River, British Columbia
Author:
Attard, Maureen Elizabeth
Date created:
2012-08-13
Coherent flow structures and suspension events over low-angle dunes: Fraser River, Canada
Author:
Bradley, Ryan William
Date created:
2012-08-22
A whole body, kinaesthetic digital drawing tool for art therapy
Author:
Wang, John (Chang-Hao)
Date created:
2012-04-04
Gamers' personality and their gaming preferences
Author:
Zammitto, Veronica Lorena
Date created:
2010-07-29
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author:
McIntosh, Lorne
Date created:
2011-09-12
Emotion depiction: expressive character sequences using painterly rendering
Author:
Seifi, Hasti
Date created:
2010-12-03
The evolution of fun: a generic model of video game challenge for automatic level design
Author:
Sorenson, Nathan Daniel
Date created:
2010-12-08
Bedform migration in rivers
Author:
Lin, Chan-Yi Martin
Date created:
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