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Displaying 1 - 20 of 28
Recoil distance method lifetime measurements of the 2⁺₁ excited states in ⁸⁴Kr and ⁹⁴Sr
Author:
Chester, Aaron Stuart
Date created:
2017-12-13
Investigating the role of social eye gaze in designing believable virtual characters
Author:
Nixon, Michael
Date created:
2017-12-19
Modeling empathy in embodied conversational agents
Author:
Yalçın, Özge
Date created:
2019-08-28
Perceptron Redux
Author:
Soutar-Rau, Ethan
Date created:
2019-08-29
Social Spatial Behavior for 3D Virtual Characters
Author:
Karimaghalou, Nahid
Date created:
2013-12-02
Temporal Coherency in Painterly Rendered Computer Animation Using a Cognitive-Based Approach
Author:
Akhgari, Mozhgan
Date created:
2013-12-02
Development of Gamma-Ray Spectroscopy Techniques for Fundamental and Applied Research
Author:
Rizwan, Usman
Date created:
2015-09-23
Development of a neutron generator facility at Simon Fraser University
Author:
Williams, Ernest Jonathan
Date created:
2015-04-27
A Computational Framework for Expressive, Personality-based, Non-verbal Behaviour for Affective 3D Character Agents
Author:
Saberi, Maryam
Date created:
2016-12-13
Models and Methods for Reflecting and Improving Analytical Tools and Practice Using Flow, FlowSpaces, m3 [em-cubed], CDG+ and TextWorlds+ for mindful multi-level analysis of text
Author:
Smith, Aaron Richard Nicholas
Date created:
2016-04-11
Time-resolved gamma-ray spectroscopy with the GEARS detector: Applications in environmental radionuclide monitoring and neutron activation analysis
Author:
Domingo, Thomas Alexander
Date created:
2017-08-17
A whole body, kinaesthetic digital drawing tool for art therapy
Author:
Wang, John (Chang-Hao)
Date created:
2012-04-04
Monitoring rainwater and seaweed reveals the presence of 131I in southwest and central British Columbia, Canada following the Fukushima nuclear accident in Japan
Author:
Chester, Aaron Stuart
Date created:
2013-08-26
Gamers' personality and their gaming preferences
Author:
Zammitto, Veronica Lorena
Date created:
2010-07-29
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author:
McIntosh, Lorne
Date created:
2011-09-12
Emotion depiction: expressive character sequences using painterly rendering
Author:
Seifi, Hasti
Date created:
2010-12-03
The evolution of fun: a generic model of video game challenge for automatic level design
Author:
Sorenson, Nathan Daniel
Date created:
2010-12-08
Data mining and machine learning for identification of risk factors and prediction of cognitive changes among aging populations
Author:
Ahmadzadeh, Maryam
Date created:
2022-04-14
Expanding the capabilities of Sum-frequency Generation Vibrational Spectroscopy
Author:
Vine, Kyle
Date created:
2022-12-16
The Interpretive-Schematic conceptual framework: Grounded interpretation in NLP through an ethnographic lens
Author:
Haeri, Masoud
Date created:
2023-08-23
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