Skip to main content
Sign in
Summit Research Repository
SIGN IN
SFU Mail
goSFU
Canvas
Library Catalogue
Search
Search
This site
SFU.ca
Submit your Research
Menu
Main navigation
Home
Collections
About
Contact
Search Summit
Search
Search
Sort by
Relevance
Title
Order
Asc
Desc
Search
Displaying 1 - 20 of 30
Investigating the role of social eye gaze in designing believable virtual characters
Author:
Nixon, Michael
Date created:
2017-12-19
Towards the vision of a social robot in every home: A navigation strategy via enhanced subsumption architecture
Author:
Othman, Kamal
Date created:
2020-06-29
Identification of intoxicated driving using steering wheel signals and improving lateral control in semi-autonomous and autonomous vehicles
Author:
Shirazi, Mehran
Date created:
2018-08-22
Modeling empathy in embodied conversational agents
Author:
Yalçın, Özge
Date created:
2019-08-28
Perceptron Redux
Author:
Soutar-Rau, Ethan
Date created:
2019-08-29
Social Spatial Behavior for 3D Virtual Characters
Author:
Karimaghalou, Nahid
Date created:
2013-12-02
Real-time SLAM for Humanoid Robot Navigation Using Augmented Reality
Author:
Zhang, Yixuan
Date created:
2014-04-03
Temporal Coherency in Painterly Rendered Computer Animation Using a Cognitive-Based Approach
Author:
Akhgari, Mozhgan
Date created:
2013-12-02
A Computational Framework for Expressive, Personality-based, Non-verbal Behaviour for Affective 3D Character Agents
Author:
Saberi, Maryam
Date created:
2016-12-13
Models and Methods for Reflecting and Improving Analytical Tools and Practice Using Flow, FlowSpaces, m3 [em-cubed], CDG+ and TextWorlds+ for mindful multi-level analysis of text
Author:
Smith, Aaron Richard Nicholas
Date created:
2016-04-11
A whole body, kinaesthetic digital drawing tool for art therapy
Author:
Wang, John (Chang-Hao)
Date created:
2012-04-04
Implementation of EKF-SLAM on NAO Humanoid Robot
Author:
Othman, Kamal Mohammedsiddiq
Date created:
2013-07-08
Gamers' personality and their gaming preferences
Author:
Zammitto, Veronica Lorena
Date created:
2010-07-29
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author:
McIntosh, Lorne
Date created:
2011-09-12
Emotion depiction: expressive character sequences using painterly rendering
Author:
Seifi, Hasti
Date created:
2010-12-03
The evolution of fun: a generic model of video game challenge for automatic level design
Author:
Sorenson, Nathan Daniel
Date created:
2010-12-08
Emotion recognition through voice by MLP classifier and Deep Sequential Neural Network
Author:
Salemi, Armina
Date created:
2021-12-16
Data mining and machine learning for identification of risk factors and prediction of cognitive changes among aging populations
Author:
Ahmadzadeh, Maryam
Date created:
2022-04-14
The Interpretive-Schematic conceptual framework: Grounded interpretation in NLP through an ethnographic lens
Author:
Haeri, Masoud
Date created:
2023-08-23
Losing touch: A comparative phenomenology of creative process in traditional and neural painting (Art in the age of artificial intelligence)
Author:
Choi, Suk Kyoung
Date created:
2022-08-16
Pagination
1
2
››
Next page
Last »
Last page