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Displaying 1 - 20 of 30
Investigating the role of social eye gaze in designing believable virtual characters
Author:
Nixon, Michael
Date created:
2017-12-19
Face style transfer and removal with generative adversarial network
Author:
Zhu, Qiang
Date created:
2020-05-04
Modeling empathy in embodied conversational agents
Author:
Yalçın, Özge
Date created:
2019-08-28
Perceptron Redux
Author:
Soutar-Rau, Ethan
Date created:
2019-08-29
Action analysis and control strategy for rat robot automatic navigation
Author:
Lu, Minlong
Date created:
2018-09-17
Social Spatial Behavior for 3D Virtual Characters
Author:
Karimaghalou, Nahid
Date created:
2013-12-02
Temporal Coherency in Painterly Rendered Computer Animation Using a Cognitive-Based Approach
Author:
Akhgari, Mozhgan
Date created:
2013-12-02
Discovering Human Interactions in Videos with Limited Data Labeling
Author:
Khodabandeh, Mehran
Date created:
2015-01-07
A Computational Framework for Expressive, Personality-based, Non-verbal Behaviour for Affective 3D Character Agents
Author:
Saberi, Maryam
Date created:
2016-12-13
Boosted Object Detection Based on Local Features
Author:
Ren, Haoyu
Date created:
2016-04-07
Models and Methods for Reflecting and Improving Analytical Tools and Practice Using Flow, FlowSpaces, m3 [em-cubed], CDG+ and TextWorlds+ for mindful multi-level analysis of text
Author:
Smith, Aaron Richard Nicholas
Date created:
2016-04-11
Color Constancy for RGB and Multispectral Images
Author:
Chen, Xiaochuan
Date created:
2017-04-03
Continuous depth map reconstruction from light fields
Author:
Li, Jianqiao
Date created:
2013-07-04
Capturing structural distortions in digital images and videos
Author:
Peng, Peng
Date created:
2012-12-04
A whole body, kinaesthetic digital drawing tool for art therapy
Author:
Wang, John (Chang-Hao)
Date created:
2012-04-04
Automatic pedestrian detection and tracking with a multiple-cue max-margin framework
Author:
Stefanus, Ferdinand
Date created:
2010-12-13
Gamers' personality and their gaming preferences
Author:
Zammitto, Veronica Lorena
Date created:
2010-07-29
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author:
McIntosh, Lorne
Date created:
2011-09-12
Emotion depiction: expressive character sequences using painterly rendering
Author:
Seifi, Hasti
Date created:
2010-12-03
The evolution of fun: a generic model of video game challenge for automatic level design
Author:
Sorenson, Nathan Daniel
Date created:
2010-12-08
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