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Displaying 1 - 16 of 16
Making in the classroom: A self-study examining the implementation of a makerspace
Author:
Cantelon, Amanda
Date created:
2018-07-10
A self-study of my professional development in the early years of my teaching career
Author:
Stockwell, Alana
Date created:
2019-08-20
The interdependence of technology, pedagogy, and epistemology: A self-study of my pedagogy of technology teacher education
Author:
Sator, Andrea
Date created:
2019-10-16
Virtual reality as a medium for designing and understanding transformative experiences: the case of the overview effect
Author:
Stepanova, Ekaterina
Date created:
2018-08-28
The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting
Author:
Hastings, Barbara Lonnie
Date created:
2013-12-03
What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community
Author:
Milne, Andrew
Date created:
2014-08-06
Technology disruptions and related problem solving experiences of mid-career elementary teachers
Author:
Derban, Elyssa
Date created:
2016-09-28
Patterns of association in older adult gamers: Demographics, gameplay patterns, and perceived benefits
Author:
Gayowsky, Taylor
Date created:
2016-07-26
Experience Before Construction: An Immersive Virtual Reality Design Tool for Architectural Practice
Author:
Freiberg, Jacob B
Date created:
2015-08-05
Sonic Cradle: evoking mindfulness through 'immersive' interaction design
Author:
Vidyarthi, Jay
Date created:
2012-11-30
Self-motion illusions ("vection") in Virtual Environments: Do active control and user-generated motion cueing enhance visually induced vection?
Author:
Feuereissen, Daniel
Date created:
2013-07-11
Improving spatial orientation in virtual reality with leaning-based interfaces
Author:
Adhikari, Ashu
Date created:
2021-04-13
Providing embodied self-motion cues improve flying and ground-based locomotion experience and performance
Author:
Hashemian, Seyedeberahim (Abraham)
Date created:
2022-10-05
Exploring the transformative potential of immersive technology through embodied interaction
Author:
Liu, Pinyao
Date created:
2022-08-04
Exploring students' concepts of success in a first-year engineering course using fuzzy cognitive maps
Author:
Sjoerdsma, Michael
Date created:
2020-10-29
Designing for self-transcendent experiences in virtual reality
Author:
Kitson, Alexandra
Date created:
2020-12-10