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Displaying 1 - 11 of 11
A Planning-Based Approach for Generating Narrative Events in Video Games
Author:
Fang, Le
Date created:
2017-10-11
The role of narrative units in the design of coherent plot structures for single-player action video games
Author:
Funk, Natalie
Date created:
2018-04-23
The material evolution of Alice’s Adventures in Wonderland: How book design and production values impact the markets for and the meanings of the text
Author:
Lastoria, Amanda
Date created:
2019-11-13
The Poetics of Stereoscopic 3D Cinema: Narrative, Attraction, and the Design of Cinematic Space
Author:
Bisek, Adrian Michael
Date created:
2015-08-19
Identity Transformation and Agency in Digital Narratives and Story Based Games
Author:
Tanenbaum, Theresa Jean
Date created:
2015-03-13
From Caribou Hide to Pixels: Digital Heritage and Interaction Design in the Virtual Museum.
Author:
Prastio, Irine
Date created:
2015-09-23
The style of video games graphics: analyzing the functions of visual styles in storytelling and gameplay in video games
Author:
Wu, Yin
Date created:
2012-10-09
OwlCrate: A case study of subscription book boxes
Author:
Avvai, Ketheeswaran
Date created:
2020-08-25
Self-published authors and the production and distribution of audiobooks
Author:
Welch, Jazmin
Date created:
2020-09-15
Treasure hunting and storytelling: The role of picture research in publishing Simon Fraser University's institutional memory
Author:
McCarthy, Cassandra (Casey)
Date created:
2021-12-01
Contextualizing "text and context": An annotation of the Fall 2020 syllabus for PUB 800 at SFU
Author:
Waechtler, Heidi
Date created:
2021-08-15