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Displaying 1 - 10 of 10
A Planning-Based Approach for Generating Narrative Events in Video Games
Author:
Fang, Le
Date created:
2017-10-11
Growth as an indicator of social and economic transition from the Islamic to Late Medieval Christian period in Portugal: A comparative study of linear and appositional growth
Author:
Gooderham, Ellie
Date created:
2018-04-05
The differential degradation of immature and mature bone in diverse environments: A controlled experiment using pig (Sus scrofa) skeletal remains
Author:
Fisk, Shera Patti-Jo
Date created:
2018-04-06
Where are the children? An experimental archaeology study concerning the role of practitioner bias in the recovery of juvenile skeletal remains
Author:
O'Neill, Derek
Date created:
2020-04-23
The Poetics of Stereoscopic 3D Cinema: Narrative, Attraction, and the Design of Cinematic Space
Author:
Bisek, Adrian Michael
Date created:
2015-08-19
Testing Gerasimov’s two-tangent nose projection method in craniofacial approximations of children
Author:
Simon, Elizabeth Lisa Braley
Date created:
2015-12-03
From Caribou Hide to Pixels: Digital Heritage and Interaction Design in the Virtual Museum.
Author:
Prastio, Irine
Date created:
2015-09-23
Selecting an appropriate reference sample for juvenile age estimation methods in a forensic context
Author:
Spake, Laure
Date created:
2016-04-18
The style of video games graphics: analyzing the functions of visual styles in storytelling and gameplay in video games
Author:
Wu, Yin
Date created:
2012-10-09
Assessing the impact of high versus low velocity thoracic trauma: A study of experimental rib fracturing using juvenile pigs (Sus scrofa)
Author:
Nahal, Harman
Date created:
2019-04-16