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Displaying 1 - 20 of 29
Image Cropping Based on Saliency and Semantics
Author:
Lin, Jiang
Date created:
2017-11-29
Investigating the role of social eye gaze in designing believable virtual characters
Author:
Nixon, Michael
Date created:
2017-12-19
Modeling empathy in embodied conversational agents
Author:
Yalçın, Özge
Date created:
2019-08-28
Perceptron Redux
Author:
Soutar-Rau, Ethan
Date created:
2019-08-29
Deep Learning for Satellite Image Analysis
Author:
Bragilevsky, Lior
Date created:
2017-12-18
Social Spatial Behavior for 3D Virtual Characters
Author:
Karimaghalou, Nahid
Date created:
2013-12-02
Temporal Coherency in Painterly Rendered Computer Animation Using a Cognitive-Based Approach
Author:
Akhgari, Mozhgan
Date created:
2013-12-02
Saliency and Tracking in Compressed Video
Author:
Khatoonabadi, SayedHossein
Date created:
2015-06-30
Visual attention retargeting
Author:
Mateescu, Victor Alexandru
Date created:
2014-12-08
A Computational Framework for Expressive, Personality-based, Non-verbal Behaviour for Affective 3D Character Agents
Author:
Saberi, Maryam
Date created:
2016-12-13
Models and Methods for Reflecting and Improving Analytical Tools and Practice Using Flow, FlowSpaces, m3 [em-cubed], CDG+ and TextWorlds+ for mindful multi-level analysis of text
Author:
Smith, Aaron Richard Nicholas
Date created:
2016-04-11
Visual Saliency in Video Compression and Transmission
Author:
Hadizadeh, Hadi
Date created:
2013-04-18
A whole body, kinaesthetic digital drawing tool for art therapy
Author:
Wang, John (Chang-Hao)
Date created:
2012-04-04
Motion modeling and segmentation in compressed video with applications
Author:
Chen, Yue Meng
Date created:
2012-04-16
Gamers' personality and their gaming preferences
Author:
Zammitto, Veronica Lorena
Date created:
2010-07-29
Parameter spaces, spacetime control and motion graphs for automating the animation of videogame characters
Author:
McIntosh, Lorne
Date created:
2011-09-12
Emotion depiction: expressive character sequences using painterly rendering
Author:
Seifi, Hasti
Date created:
2010-12-03
The evolution of fun: a generic model of video game challenge for automatic level design
Author:
Sorenson, Nathan Daniel
Date created:
2010-12-08
Error Concealment for 5/3 Motion Compensated Temporal Filtering with Lifting
Author:
Lee, Sunghoon Ivan
Date created:
2007-10-09
Deep learning applications in non-intrusive load monitoring
Author:
Harell, Alon
Date created:
2020-08-19
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